Setting Rules

These rules describes how the rules have been tweaked to better fit the setting. The main source of rules are the d20 Pathfinder System Reference Document.

Getting started

Use the Classic method and the version where you the totals are applied to specific ability scores in the order they are rolled. The sum of all ability modifiers must be at least +1, otherwise re-roll the character.


Do not use the following races: Elf, Gnome, Half-orc or Half-elf.

Dwarves are unable to use arcane magic. Divine magic is allowed.

Forbidden Races

  • Elf
  • Gnome
  • Half-elf
  • Half-orc


  • The character advancement will be medium. You will be awarded the experience points every time you take a rest from the delve. Since this is low fantasy loot will be reduced by 50 %.
  • You will not have a favored class.
  • If you wish to use a class that is not part of the Core, Base or Hybrid classes contact me.

Forbidden classes

  • Antipaladin
  • Monk
  • Ninja
  • Samurai


Taking 10 and Taking 20
These rules are not used. Instead we will use a one room, one roll. This is so that traps and hidden doors etc can remain hidden instead of simply taking 20 in each room before leaving.

One room one roll
In order to be able to have a bit more of a random element to the dungeon each player will be allowed one perception, strength, pick lock etc. roll per room unless the circumstances have changed significantly. Then they may be allowed to roll again, but this is up to the discretion of the game master.

You are not considered to be literate at the start of a game. For each point put into literacy you learn to speak OR write a new language. The following classes are literate from the start of the game:

  • Bard
  • Cleric
  • Inquisitor
  • Skald
  • Wizard


If you wish to have traits you can either take a drawback and gain one trait or you can take the Additional traits feat. You can only take a maximum of two drawbacks.


If you wish to summon a creature or keep a pet and so on and intend to use it for fighting or any other activity that uses some mechanic. Have the stat sheet of the creature saved or printed. If not the creature will appear but it will be hostile instead, angered by your lack of attention.

Other Rules

Every character begins game with one skeptical (trust level 2) contact.

The rules governing downtime will be used.

House Rules

These rules are a code of conduct for the party. They will be expanded upon as needed, the ones in place currently have their foundation my older roleplaying groups.

Beer & Pretzels
Every week one of the group will bring beer and condiments for the rest of the group. Who this will be is determined during the previous game session. It goes in alphabetical order by last name, during the presentation or first game the game master should provide the beer and condiments.


Metal Dice
Due to previous dice attacks on the game master metal dice are forbidden.

Record Keeping
The players will take turns keeping a record of what has been done during the play session. That player is also responsible to either publish this record of events on Obsidian Portal or send a digital copy to the game master to publish. This is done the week after bringing beer & pretzels to the group.

Rule Priority
If for some reason there should be a rule contradicting another rule this is the priority of the rules with number 1 given the highest priority.

  1. Game Master
  2. d20PFSRD
  3. Main series
  4. Other Paizo Books
  5. Core Rulebook
  6. Third Party Books (By date, if approved by the game master)


Flintlock Eooyz